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Changeling the lost 2nd edition specialty
Changeling the lost 2nd edition specialty













changeling the lost 2nd edition specialty

He may feel free to disallow it entirely if such connections would unbalance the game. Such connections will not simply hand you what ever you want-these things don't come cheap! It is up to the Storyteller to determine the quantity, quality and availability of the equipment. The Storyteller may allow you to use your black market connections during the game to provide you with needed or useful equipment. The point cost reflects how "connected" you may be. Difficulties for such rolls are left up to the Storyteller (typically 7 or higher). This Merit adds one die per point to your Streetwise roll when trying, for instance, to obtain black market weaponry. You have special ties to the underground shopping network, ties that help you acquire hard-to-find equipment. Of course, this Merit may only be purchased once. This Art must be declared during character conception.

changeling the lost 2nd edition specialty changeling the lost 2nd edition specialty

Select an Art when spending experience points to gain levels in that Art, you pay three-quarters the normal cost. In a previous incarnation, you were extremely proficient in one of the Arts-so much so that you have managed to draw a small portion of that knowledge through into this lifetime.

changeling the lost 2nd edition specialty

You are able to utilize one of the Arts with a greater degree of ease than other Changelings. However, this will aggravate others of your gender. You receive a -2 to your difficulty on Seduction or Subterfuge rolls. The normal penalty for using both hands at once to perform different tasks (e.g., fighting with a weapon in each hand) is at a +1 difficulty for the "right" hand and a +3 difficulty for the other hand. You have a high degree of off-hand dexterity and can perform tasks with the "wrong" hand at no penalty. The difficulties of all dice rolls that relate to the sense in question (e.g., Perception + Awareness to hear a faint noise, taste poison in food or see an oncoming attacker) are decreased by two. You have exceptionally sharp hearing, smell, vision or taste. For Merits specific to a particular Kith, see Kith-Specific Merits. Some of the more powerful Merits listed may be subject to Storyteller discretion. During character creation, a player may choose to expend freebie points to take on some of these benefits for his/her character. Merits are positive quirks a character may possess.















Changeling the lost 2nd edition specialty